

2013 - 2021
Designed and iterated all world environments on NEO: The Worlds Ends With You from concept to ship.
Created 1/3 of all cinematics for NEO: TWEWY using a proprietary dialog system and Unity's Timeline.
Implemented and tuned all open-world camera behavior for NEO: TWEWY using Cinemachine.
Designed and pitched unique IP game concepts to executives and secured permission to prototype them using Unreal Engine 4.
Created and translated documentation on Unreal Engine 4 best practices and design workflows so that other designers could develop games faster.
Developed a VBA tool to enhance content production speed by 10x.
Created content for Aikatsu, a Bandai Namco rhythm game, based on a famous anime series.Translated email, technical documents, and legal contracts from English to Japanese.
Translated all front end and in-game text for the game Gabbuchi.
Roles
Lead Level Designer
Senior Technical Game Designer
Rhythm Game Designer
Achievements Summary
NEO: The World Ends With You
(Nintendo Switch, Playstation 4, Windows)


In direct collaboration with the Game Design Lead and Publisher correspondent, I blocked out, textured and iterated on every single game environment, along with all landmark set pieces from prototype stages up until final art passes.
Created over a quarter of all cinematics in the game, involving the implementation of state machines to control branching based on mission progress, hand-crafted animations of 2D object and texture parameters, and skillful manipulation and choreography of VFX, SFX, and scores of art assets.


Details coming Soon
Level Design


Details Coming Soon
Cinematics


Details Coming Soon
Combat
Diving Game
(Android/Apple, Windows)
Details Coming Soon (Diving Game)
Details Coming Soon (Petanque)
Petanque
(Vive, Oculus)
Details Coming Soon (Rocket Umbrella, Steam Gun)
Rocket Umbrella
(Vive, Oculus)
Details Coming Soon (Zombie Office)
Zombie Office
(Vive, Oculus)
Disney Magical World 2
(Nintendo 3DS, Nintendo Switch)
I automated a manual data-entry task using an Excel VBA script, leading to a massive increase in speed and efficiency for preparing data used in the game.
Automation & Efficiency: I developed and implemented a solution that completely automated the transfer of critical game data from an external program into our Excel system.
Technical Skill (VBA): I utilized Visual Basic for Applications (VBA) to create a custom macro within Excel that seamlessly imported the external label/data file.
Result & Value: This change eliminated a bottleneck—the slow, manual data entry process—allowing the data to be rapidly prepared, converted to binary, and utilized in the final game. This significantly accelerated our production pipeline.

Aikatsu
(Arcade)
Working closely with the lead content manager, created new and innovative rhythm tracks for Aikatsu, running on Bandai's Data Carddass machines, that adhered to a strict set of rules, customs, and quality standard that had been expected by the loyal fan base.

